All of the busy work from the first film (finding a mosquito trapped in amber, sucking out its prehistoric meal of dino blood, and hoping like a kid with a new pack of trading cards that it’s not one you’ve already got) can be dispensed with. Thanks to the events of the most recent film, in which a plot device dressed as an eight-year-old girl causes dinosaurs to be released into the wild, there has never been a better time to open one’s own Jurassic Park. And where John Hammond failed, this is a park experience I can thoroughly endorse, even if people do get eaten with distressing regularity. Instead it’s a beautiful game predominantly about finding the wonder in the creatures you’re looking after (or chasing around in Jeeps). A bridge between the spiritually bereft Jurassic World: Fallen Kingdom and the forthcoming Jurassic World: Dominion, this could so easily have been another cash-grab movie tie-in. L ike its hulking, tourist-gulping attractions, Jurassic World Evolution 2 has both a silly name and DNA that has been stitched together from several different animals to create something improbably beautiful.
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